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Description: Visual storytelling is the basis for making movies in this hands-on production oriented class. Themes may incorporate short character studies or visual narratives related to the built and natural environment, such as its observable symbols and images, the process of physical and conceptual assembly, transformations of light and form, spatial or formal composition, the movement of people and objects, and similar phenomena that vary over time. Students will have the option to use either computer graphics animation or video production for most assignments.The links between perception, representation, and design are examined within both a historical and a contemporary critical framework.

Enrollment: It is anticipated that an interdisciplinary group of students will bring perspectives from across the visual and design arts. Graduate students should enroll through Arch 545. Undergraduates should enroll through Arch 444.

Assignment: A series of short movie exercises accumulate towards the production of a short (from 1 to 5 minutes) movie/animation by the end of the term. We screen feature length movies, independent movies, animation, and student work. Discussion of these works will be an integral part of the subject. There will be a few readings in film theory, design theory, and cognitive science.

Technology: Methods of movie making though computer graphics animation as well as video production constitute the basis for workshops and exercises. Digital music systems will also be introduced. Maya, Final Cut Pro, Quicktime, and Soundtrack are among the primary software platforms used. Additional software will also be introduced for morphing, sound generation, video compression and assembly. Previous exposure to the technology is not necessary. Some background may be helpful.

The first meeting of the class will be on Tuesday, January 23th, Campbell 158 at 2:00 p.m..